000 01498pam a2200385 i 4500
001 tlcpur8945747129136000
005 20250921162719.0
008 240321s2023 caua c 000 0ceng d
020 _a9780753480489
_q(pbk.)
039 _a142638
_cTLC
040 _aTLC
_dTLC
_dTLC
_erda
041 0 _aeng
082 _a[794.1]
092 _a794.1 KIN
092 _aJ 794.1 KIN
100 1 _aKing, Daniel,
_d1963-
_eAuthor
_0(DLC)no 94019603
245 1 0 _aHow to win at chess /
_cby Grandmaster Daniel King.
264 1 _aNew York, NY :
_bKingfisher,
_c2023
264 4 _c©2000
300 _a64 pages
_bcolor illustrations
_c26 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
380 _aBook
_2tlcgt
380 _aBiography
_2marcgt
385 _aJuvenile
_2tlctarget
385 _aPre-adolescent
_2marctarget
500 _anew kids book 2024 spring.
520 _aProvides a guide to playing chess and winning various types of game challenges and battles. Features a brief history of chess, tracks its evolution over time, highlights its popularity, and profiles famous and emerging professional players and machine learning technologies. Includes photographs, diagrams, a glossary, and further resources.
521 _a6-8.
650 0 _aChess.
_0(DLC)sh 85023121
650 0 _aBoard games.
_0(DLC)sh 85015134
949 _aGJNF
_cJ 794.1 KIN
_g31030100301100
_p9.99
_j106042
_eGJNF
_fAvailable
942 _cBK
999 _c33382
_d33382